The development team has big plans for Rainbow Six: Siege. “What I can tell you is the that we are going to be on [the consoles] from launch. When they will release the consoles; but it’s up to them to agree that. For Siege, our target is the to be available right at launch,” creative director Leroy Athanassof told Windows Central into February 2020.
During a March interview, Athanassof expanded on Ubisoft’s approach to next-gen support, and asserted that Siege will receive cross-generation matchmaking. It will also be backwards-compatible, as the developers don’t want to “break” or “split” the community or force players buy another version of the game at full price.
Athanosoff called Siege‘s Year 5 a transitional time featuring the reinvention and reoccupation of gameplay areas that haven’t been addressed since launch. He hopes there will be more ways for players to display diverse talents other than mechanical skill and creative destruction. Every season of Years 5 and 6 will also feature at least one new Operator, a map rework, major game updates, and a themed, into-game event.